For this project. I wanted to create a complex hard surface model. So I looked into different camera's and I picked the BlackMagicDesign Camera to model. I first collected references of different angles of the camera. I used Maya to create the camera asset and UV mapped it. I used Photoshop to create the shapes, text and logos to be applied onto the camera when I'm texturing. Then I exported the camera into Substance Painter to apply the textures onto the asset. Then I used V-Ray to render the asset.
For the 360 Render Video of the BlackMagicDesign Camera. I used Marmoset Toolbag to apply the textures that I baked and created from Substance Painter. Then I animated the spin for the asset.