I’m a 3D Environment Artist and I've been doing 3D modelling for 4 years. My personal work gravitates mostly towards modelling realistic environments. I also enjoy creating any stylized organic and hard surface prop models. I’m driven to produce high quality immersive content for any project.
• Responsible to create vehicles, props and environments to be published for the pre-viz show's.
• Making sure the assets have good topology to hold a better performance for the shot creator's and pre-viz artist's.
• Create UV map sets for texturing and publishing it through the Pre-viz pipeline.
• Working with the Lead Asset Builders, Shot Creator Superviousor and Pre-viz Artists in a team to deliver the high and low resolution models for the shows.
• Present and deliver in webinar the assets in the daily meetings and publish it in the pipeline for the show.
• Creating the assets in Maya and texturing them in Substance Painter.
• Responsible of helping the CG/VFX team on set with camera set up and helping the camera crew.
• Responsible of setting up the green screen layout on set.
• Setting up the light equipment to be used for the video set.
• Responsibility: Understanding the brief plan from the employer.
• In charge of creating the scenes independently and reporting it to the Lead CG Artist.
• Creating the landscape environments with world creator to unreal engine.
• Creating the models and UV Mapping it and importing it to substance painter to create the textures.
• Importing the 3D models from Maya to Unreal engine.
• Using Unreal Engine to place the HDR dome with directional light for the day and sunset and adding lights for the environment and atmosphere fog.
• In charge of creating the underwater scene with animation fishes and splines for movement.
• Keeping the work on time to be delivered before deadline.