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Israel Mcking
Israel Mcking
3D Asset Artist and Environment Artist
London, United Kingdom

Summary

I’m a 3D Environment Artist and I've been doing 3D modelling for 4 years. My personal work gravitates mostly towards modelling realistic environments. I also enjoy creating any stylized organic and hard surface prop models. I’m driven to produce high quality immersive content for any project.

Skills

3D ModelingEnvironment ModelingUV MappingPBR TexturingDigital SculptingRenderingAsset BuilderRigging

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Gaea
Gaea
Cinema 4D
Cinema 4D
ZBrush
ZBrush
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Octane Render
Octane Render
V-Ray
V-Ray
Marmoset Toolbag
Marmoset Toolbag

Reel

Experience

  • Visualisation Asset Builder at Framestore
    Central London, GB
    July 2022 - December 2022

    • Responsible to create vehicles, props and environments to be published for the pre-viz show's.

    • Making sure the assets have good topology to hold a better performance for the shot creator's and pre-viz artist's.

    • Create UV map sets for texturing and publishing it through the Pre-viz pipeline.

    • Working with the Lead Asset Builders, Shot Creator Superviousor and Pre-viz Artists in a team to deliver the high and low resolution models for the shows.

    • Present and deliver in webinar the assets in the daily meetings and publish it in the pipeline for the show.

    • Creating the assets in Maya and texturing them in Substance Painter.

  • VFX Internship - Runner at Running Films Limited
    London, GB
    July 2021 - September 2021

    • Responsible of helping the CG/VFX team on set with camera set up and helping the camera crew.

    • Responsible of setting up the green screen layout on set.

    • Setting up the light equipment to be used for the video set.

  • CG Environment Artist at AllWeAre - Jewellery
    Central London, GB
    August 2020 - July 2021

    • Responsibility: Understanding the brief plan from the employer.

    • In charge of creating the scenes independently and reporting it to the Lead CG Artist.

    • Creating the landscape environments with world creator to unreal engine.

    • Creating the models and UV Mapping it and importing it to substance painter to create the textures.

    • Importing the 3D models from Maya to Unreal engine.

    • Using Unreal Engine to place the HDR dome with directional light for the day and sunset and adding lights for the environment and atmosphere fog.

    • In charge of creating the underwater scene with animation fishes and splines for movement.

    • Keeping the work on time to be delivered before deadline.