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Alienware Headset

For this project. I went onto creating a headset, which I picked the Alienware headset. I went on the Alienware websites and collected the images for reference. I used Maya to start the modelling by creating the headset and UV Mapping it. Then I exported the asset in Substance Painter to apply the materials and textures. Then I went onto rendering the asset in V-Ray.

For the 360 Render Video of the headset. I used Marmoset Toolbag to apply the textures that I baked from Substance Painter. Then I animated the spin for the asset.