I went to see a garden that had a lot of pillars around the area and i decided to create something similar to that for a environment project, which I took pictures of the environment. Then I used PureRef to have all of the references. Then used Maya to build the environment. After that I went on to creating a low poly version of the assets and a high poly version of the asset for extra details to be baked for substance painter. Then i went onto ZBrush to add in the noise effect details onto to the asset and sculptured some small cracks.
I exported the asset as an OBJ to contain the bump map details that is on the asset. I used Substance Painter to bake the high poly detail onto the low poly asset. I then went onto rendering the environment with V-Ray and used V-Ray library to composite the trees around the area.